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- REoL TOUGH: The Total War package. 3 new levels for the KNEE DEEP
- episode. PLEASE READ THE FOLLOWING TEXT! Some things here are IMPORTANT!
- ------------------------------------------------------------------------
- THESE INCLUDE AUTOMATIC DEMOS! DEMOS ARE KNOWN TO CRASH! Please turn
- off your EMM386 Memory manager if this does happen.
-
- TO ENTER THE MAYHEM, At the DOOM prompt, type: DOOM -FILE FIFFYWAR.WAD
-
- CHAPTER 1: TOTAL WAR 1, First ever REoL TOUGH level.
-
- This is a remake of WAR.WAD, the first ever DOOM level made by me. As
- you will see, the construction is very shoddy, and of poor quality. Your
- first mission is to destroy all the end bosses (and some regulars). In
- spite of lousy construction, the level is pretty tough to do, yet just
- about anyone could do it after some practice.
-
- MAJOR MODIFICATIONS FOR TOTAL WAR 1 INCLUDE:
-
- * An EXIT switch! You can now get out of there when you're done, or
- when the action gets a little too much for you.
- * SECRETS!: There is now a couple secret rooms added to this level.
- Construction is that of the good REoL TOUGH levels, but is joined
- or built to match the lousy construction.
- * MORE AMMUNITION! A little more ammo is around, and lots more if you
- can find the secret rooms.
- * DEATH MATCH SUPPORT Now had four starting spots. Grab the waepons
- quickly, before your friends get them all!
-
- KNOWN BOO-BOOS:
- Just the shoddy construction. Walls may not touch, dissapear,
- "fuse" together in weird ways, and the like. Was a beginner then!
-
- ------------------------------------------------------------------------
- CHAPTER II: TOTAL WAR II (available as WAR2.WAD)
-
- THIS IS THE WORLD'S TOUGHEST DOOM LEVEL! Enjoy!
-
- If you play higher than HEY, NOT TO ROUGH, you're INSANE!
- At this, and even I'M TO YOUNG TO DIE, this level plays WORSE than
- ULTRA VIOLENT. Don't even THINK about NIGHTMARE!!!
-
- After kicking major butt in your first mission, the millitary forces
- in Hell were PO'd big time! They vowed to get even, and will increase
- resistance up to 200 TIMES! You start in a dark hallway. After grabbing
- your guns and ammo, you head to the first room. It's somewhat large, and
- there are (up to) HUNDEREDS of enemies waiting for you! Oh, Did I also
- mention that there are (up to) 16 barrons joining forces with them??????
- You fight like hell through the first few areas of the game, then all of
- a sudden, in red letters, the word "WAR" was lit up on the floor. A loud
- voice is heard saying: "You survived the training, now it's onto the
- REAL THING!". All that work, and it wasn't the TOUGH part! You open the
- door, and you're greeted by (up to) 50 daemons, troopers, imps, and
- sargents, up to 200 enemies coming at you as soon as you open the door!
- In Deathmatch, you're all in the warfield. you have your own arsenal
- layed out in front of you.
-
- INTERESTING FEATURES:
- * The big green teleporter is one of those where enemies come out of
- them. It's not like those other WIMPY ones that ID SOFTWARE or other
- people make! Get the blue keycard and see for yourself!
- * Secrets are nearly IMPOSSIBLE to find! (without cheats.) All secret
- textures are lined up with the surrounding walls, and appear as walls
- on the map! Watch the second demo to see where at least TWO secrets are!
- * The platform you enter the first room on is also a lift. Watch the
- demo to see which wall to walk up to to activate it.
-
- KNOWN BOO-BOOS:
- (1) Did you know there is a limit as to how many sprites can be in the
- same room at once? You'll notice the barrons may be invisable, and
- the rockets in the first weapons storage room (behind the starting
- point) will "vanish" at ceartain angles. Some regulars will also
- be invisable as well (heh, heh, heh!).
- (2) Like all levels, even ID SOFTWARE'S, some joints tend to go through
- the floors and ceilings.
- (3) HOPE YOU HAVE A PENTIUM! It's also OK to play on a lower speed 486
- but a high speed 486 or a PENTIUM is prefered (what slowdown?????).
- If you have a high speed 386, you MIGHT be able to play this one!
- (4) ONCE AGAIN, THE REDUCED SECRET RATIO: If you score 83% in the SECRET
- DEPARTMENT, you found them all. Can't seem to fix that bug.
-
- TO START FORM HERE, at the DOOM prompt, type:
- doom -devparm -warp 1 2 -skill n -file fiffywar.wad
-
- Note that n = 1-5, corrosponding to the level of difficulty. 1 is I'M
- TO YOUNG TO DIE, and 5 is NIGHTMARE.
-
- ------------------------------------------------------------------------
-
- CHAPTER III, Revenge Of the big suckers!
-
- This level is ID SOFTWARE'S E1M8, with many additions added to it. At
- the "end", there's a red keycard and you'll have to retrace your steps
- working your way almost to the start, going through "hidden" passages to
- open up the way to the exit.
- IMPORTANT: Due to enemies being added, after killing the barrons at
- the "star room", the walls WILL NOT come down! In one of their
- little booths is a switch you'll have to hit to lower the walls!
- ALSO, there's a SOUL SPHERE in this area. Grab it BEFORE you head
- to the rising steps, or you'll die after teleprting to the "room of
- many monsters" (the original end to this level).
-
- FEATURES:
- * At the beginning, on the other side of the room, is a lift that will
- take you to the medical kits and a computer map power up. You'll
- notice a switch is added. If you accidentally tripped it to go up,
- you can use this switch to regain access to that part of the level.
- You will HAVE to return there some time durring the level to finnish!
- * You know that lift to the barrons at the end of the long hall? Well,
- there's a doorway there! You'll HAVE to trip the Barron's door's
- open before you can open it.
- NOTE: After you kill all the monsters in "the room of monsters (re-
- member, it was the orriginal end to this level), there's a keycard
- and teleport to exit the room. You'll return in front of the door
- where the lift is. Open it, and hit the switch on the left, and jump
- onto the lowered lift. As it starts up, run out so you can make your
- way back to the beginning of the level (the end is near there). If
- you're confused about this, watch the third demo.
-
- KNOWN BOO-BOOS:
- Well, just that the walls in the "star room" now don't go down when
- you kill the barrons, so a switch is in one of their booths that will
- lower it.
-
- COMMENTS, QUESTIONS? E-mail me at Georgef551@aol.com.
- LET ME KNOW WHAT YOU THINK!
- Resident Expert of Leominster, REoL for short.
-
- COPYRIGHT NOTICE: You may modify any part(s) to any level, so long as
- you give me credit for the original archetecture, except for E1M8,
- which is ID SOFTWARE'S.
-
-